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Our Service Design team tells us his experience in UXPERIENCE 4.0

They wanted to share a short summary about the conclusions that have been drawn in light of the different talks:

Day to day with a design system (Cabify: Iñigo Hernández - @innigaa)

During his talk, Iñigo Hernández showed us how to work of Cabify, how the idea of developing a design system (to resolve the inconsistencies raised by having several teams working on different parts of the application) and how are you are creating such a system: based on a grid first and then creating items from least to most complex (trait in common with Atomic Design - http://bradfrost.com/blog/post/atomic-web-design/). All organised through symbols in Sketch.

A story about components (Playtomic: Eduardo García - @eduardo_comakai)

In the more technical presentation of the morning, Eduardo García described his method to apply systems design development front end. He presented Playtomic to show your workflow. As a fundamental part of that flow, he showed attendees Storybook tool)https://storybook.js.org/), a tool to develop the components of a web interface in an independent way, allowing separate code of these components of the React implementation. This will ensure the consistency of such elements and reuse (key features when working with a design system).

Systems design in physical spaces and immersive environments where we are? (BEEVA: Jorge Andrés Martínez - @info_hoss)

After a short rest we took the opportunity to interact with peers began the presentation of Jorge Andres. Once defined the concepts of AR, VR, and MR (augmented reality, virtual reality and mixed reality), spoke to us about the paradigm shift that these new technologies represent in terms of the interaction of users. Tables of elements (Parts & Patterns) VR which used in conjunction with some videos of the prototypes developed by BEEVA, served it to show the potential of this new type of interfaces.

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